Book contents
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- 10 A Simulated Utopia: The Social System of a Virtual Ancient Egypt
- 11 Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction
- Part IV Techniques for Analyzing Game Data
- References
11 - Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction
from Part III - Understanding Culture with Games
Published online by Cambridge University Press: 15 June 2018
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- 10 A Simulated Utopia: The Social System of a Virtual Ancient Egypt
- 11 Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction
- Part IV Techniques for Analyzing Game Data
- References
Summary
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- Type
- Chapter
- Information
- Social Interactions in Virtual WorldsAn Interdisciplinary Perspective, pp. 288 - 310Publisher: Cambridge University PressPrint publication year: 2018
References
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