Published online by Cambridge University Press: 06 July 2010
Reflection refers to the ability of a VB.NET program to access the metadata stored in both running and existing assemblies. Using these metadata, you can examine the contents of a program, manipulate the metadata in the assembly, and even dynamically create and execute objects at runtime. Reflection allows us to dynamically invoke class member functions and even instantiate class objects dynamically.
Attributes are custom-written metadata you can add to an existing assembly. Attributes are used for several purposes:
to indicate whether a class is serializable (see Chapter 13 for information on what this means);
to indicate individual class fields that are not serializable;
to perform conditional compilation; and
to create strongly named types.
Attributes are created as classes that inherit from the System.Attribute class. Attributes are accessed using reflection, so these two topics build on each other.
USING REFLECTION
As we've already stated, reflection allows us to examine the metadata found in our VB.NET programs. To use reflection, we have to import the System. Reflection class into our application. From there, we have to decide which assembly we want to inspect and which metadata we want to look at in the assembly.
Returning Metadata from an Assembly
Assembly metadata can be returned from assemblies that exist on a machine and assemblies that are currently running on a machine. An assembly's metadata are stored in the assembly's manifest, either in a PE (portable executable) file with the MSIL code for the assembly or in a standalone PE file.
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