11 results
Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly!
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- Journal:
- Cambridge Prisms: Plastics / Volume 3 / 2025
- Published online by Cambridge University Press:
- 22 November 2024, e2
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31 - Serious Games in Mental Health Treatment
- from Part IV - Effects in Cyber Behavior
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- Book:
- The Cambridge Handbook of Cyber Behavior
- Published online:
- 06 December 2024
- Print publication:
- 09 November 2023, pp 914-967
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9 - Serious Games and Cyber Behaviour
- from Part II - Technologies in Cyber Behavior
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- The Cambridge Handbook of Cyber Behavior
- Published online:
- 06 December 2024
- Print publication:
- 09 November 2023, pp 249-284
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Therapeutic use of serious games in mental health: scoping review
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- Journal:
- BJPsych Open / Volume 8 / Issue 2 / March 2022
- Published online by Cambridge University Press:
- 02 February 2022, e37
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The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis
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- Journal:
- BJPsych Open / Volume 8 / Issue 1 / January 2022
- Published online by Cambridge University Press:
- 07 January 2022, e25
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Les nouvelles technologies en neuropsychiatrie : de l’évaluation à la stimulation
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- Journal:
- European Psychiatry / Volume 30 / Issue S2 / November 2015
- Published online by Cambridge University Press:
- 15 April 2020, p. S48
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Analysing the Relevance of Serious Game Elements for Effectively Teaching Innovation Processes
- Part of
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- Journal:
- Proceedings of the Design Society: International Conference on Engineering Design / Volume 1 / Issue 1 / July 2019
- Published online by Cambridge University Press:
- 26 July 2019, pp. 439-448
- Print publication:
- July 2019
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MP41: Feeling the flow: an evaluation of the GridlockED workshop experience
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- Journal:
- Canadian Journal of Emergency Medicine / Volume 21 / Issue S1 / May 2019
- Published online by Cambridge University Press:
- 02 May 2019, p. S57
- Print publication:
- May 2019
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P061: Post-market surveillance of a serious board game: the GridlockED experience
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- Journal:
- Canadian Journal of Emergency Medicine / Volume 21 / Issue S1 / May 2019
- Published online by Cambridge University Press:
- 02 May 2019, p. S85
- Print publication:
- May 2019
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P143: An exploratory study to understand relationship between gameplay experience and observed actions
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- Journal:
- Canadian Journal of Emergency Medicine / Volume 20 / Issue S1 / May 2018
- Published online by Cambridge University Press:
- 11 May 2018, pp. S107-S108
- Print publication:
- May 2018
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P073: The GridlockED board game: using serious games for medical education
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- Journal:
- Canadian Journal of Emergency Medicine / Volume 20 / Issue S1 / May 2018
- Published online by Cambridge University Press:
- 11 May 2018, pp. S82-S83
- Print publication:
- May 2018
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