Crossref Citations
This article has been cited by the following publications. This list is generated based on data provided by
Crossref.
Quiroga, Maria Ángeles
and
Colom, Roberto
2019.
The Cambridge Handbook of Intelligence.
p.
626.
Margolis, A.A.
Kuravsky, L.S.
Voitov, V.K.
Gavrilova, E.V.
Ermakov, S.S.
Petrova, G.A.
Shepeleva, E.A.
and
Yurkevich, V.S.
2020.
Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students.
Experimental Psychology (Russia),
Vol. 13,
Issue. 1,
p.
122.
Margolis, A. A.
Kuravsky, L. S.
Artemenkov, S. L.
Voitov, V. K.
Shepeleva, E. A.
Gavrilova, E. V.
and
Ermakov, S. S.
2020.
Analysis of statistical dependencies between intellectual characteristics and gaming ability, measured with the aid of a computer game.
International Journal of Modeling, Simulation, and Scientific Computing,
Vol. 11,
Issue. 06,
p.
2050066.
Peters, Heinrich
Kyngdon, Andrew
and
Stillwell, David
2021.
Construction and validation of a game-based intelligence assessment in minecraft.
Computers in Human Behavior,
Vol. 119,
Issue. ,
p.
106701.
Simons, Alexander
Wohlgenannt, Isabell
Weinmann, Markus
and
Fleischer, Stefan
2021.
Good gamers, good managers? A proof-of-concept study with Sid Meier’s Civilization.
Review of Managerial Science,
Vol. 15,
Issue. 4,
p.
957.
Margolis, A.A.
Gavrilova, E.V.
Kuravsky, L.S.
Shepeleva, E.A.
Voitov, V.K.
Ermakov, S.S.
and
Dumin, P.N.
2021.
Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game.
Cultural-Historical Psychology,
Vol. 17,
Issue. 2,
p.
90.
Willis, Colin
Powell-Rudy, Tracy
Colley, Kelsie
and
Prasad, Joshua
2021.
Examining the Use of Game-Based Assessments for Hiring Autistic Job Seekers.
Journal of Intelligence,
Vol. 9,
Issue. 4,
p.
53.
Leutner, Franziska
Akhtar, Reece
and
Chamorro-Premuzic, Tomas
2022.
The Future of Recruitment.
p.
119.
Ono, Tomihiro
Sakurai, Takeshi
Kasuno, Shinichi
and
Murai, Toshiya
2022.
Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old.
Scientific Reports,
Vol. 12,
Issue. 1,
Hilliard, Airlie
Kazim, Emre
Bitsakis, Theodoros
and
Leutner, Franziska
2022.
Measuring Personality through Images: Validating a Forced-Choice Image-Based Assessment of the Big Five Personality Traits.
Journal of Intelligence,
Vol. 10,
Issue. 1,
p.
12.
Román, Francisco J.
Gutiérrez, Pablo
Ramos-Cejudo, Juan
González-Calero, Pedro Antonio
Gómez-Martín, Pedro Pablo
Larroy, Cristina
Martín-Brufau, Ramón
López-Cavada, Carlos
and
Quiroga, María Ángeles
2023.
Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems.
Journal of Intelligence,
Vol. 12,
Issue. 1,
p.
1.
Franceschini, Andrea
and
Rodà, Antonio
2023.
Play to Learn: from Serious Games to just Games.
p.
117.
Simons, Alexander
Wohlgenannt, Isabell
Zelt, Sarah
Weinmann, Markus
Schneider, Johannes
and
vom Brocke, Jan
2023.
Intelligence at play: game-based assessment using a virtual-reality application.
Virtual Reality,
Vol. 27,
Issue. 3,
p.
1827.
Lubbe, Dirk
and
Petri, Pascale Stephanie
2023.
Cognitive Dyadic Measurements: A Game-Changer? Construction and First Validation of Three Cognitively Demanding Competitive Tasks.
Journal of Psychoeducational Assessment,
Vol. 41,
Issue. 3,
p.
247.
Bhargava, Yesoda
and
Baths, Veeky
2024.
Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders.
JMIR XR and Spatial Computing,
Vol. 1,
Issue. ,
p.
e59197.
Bhargava, Yesoda
Kottapalli, Ashwani
and
Baths, Veeky
2024.
Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants.
Scientific Reports,
Vol. 14,
Issue. 1,