Hostname: page-component-cd9895bd7-q99xh Total loading time: 0 Render date: 2024-12-19T16:47:17.139Z Has data issue: false hasContentIssue false

Creating wellness apps with high patient engagement to close the intention–action gap

Published online by Cambridge University Press:  25 June 2021

Samantha Boardman*
Affiliation:
Weill Cornell Medical College and Founder, The Positive Prescription, New York, USA
Get access

Abstract

Image of the first page of this content. For PDF version, please use the ‘Save PDF’ preceeding this image.'
Type
Commentary
Copyright
© International Psychogeriatric Association 2021

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Canady, V. A. (2018). Survey with input by people with lived experiences to inform research. Mental Health Weekly, 28(35), 17.Google Scholar
Cassidy, K. L. etal. (2020).Applied Positive Psychiatry Using Fountain of Health Tools: Comparing a clinician-assisted and app supported behavioural activation intervention to promote brain health and well-being in frontline care. International Pyschogeriatrics. To be published.CrossRefGoogle Scholar
Chandrashekar, P. (2018). Do mental health mobile apps work: evidence and recommendations for designing high-efficacy mental health mobile apps. Mhealth 4 CrossRefGoogle ScholarPubMed
Dixon, L. B., Yael, H. and Nossel, I. (2016). Treatment engagement of individuals experiencing mental illness: review and update. World Psychiatry, 15(1), 1320.CrossRefGoogle ScholarPubMed
Duckworth, L. A., Steen, T. A. and Seligman, M. E. (2005). Positive psychology in clinical practice. Annual Review of Clinical Psychology, 1, 629651.CrossRefGoogle ScholarPubMed
Fleming, T. M. etal. (2017). Serious games and gamification for mental health: current status and promising directions. Frontiers in Psychiatry 7, 215.CrossRefGoogle ScholarPubMed
Holmes, E. A. etal. (2020). Multidisciplinary research priorities for the COVID-19 pandemic: a call for action for mental health science. The Lancet Psychiatry.CrossRefGoogle Scholar
Jeste, D. V., Palmer, B. W., Rettew, D. C. and Boardman, S. (2015). Positive psychiatry: its time has come. The Journal of Clinical Psychiatry, 76(6), 675.CrossRefGoogle ScholarPubMed
Pramana, G. etal. (2018). Using mobile health gamification to facilitate cognitive behavioral therapy skills practice in child anxiety treatment: open clinical trial. JMIR Serious Games 6(2), e9.CrossRefGoogle ScholarPubMed
Sheeran, P. and Webb, T. L. (2016). The intention–behavior gap. Social and Personality Psychology Compass 10(9), 503518.CrossRefGoogle Scholar