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Game Semantics

Published online by Cambridge University Press:  15 September 2009

Andrew M. Pitts
Affiliation:
University of Cambridge
P. Dybjer
Affiliation:
Chalmers University of Technology, Gothenberg
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Summary

Introduction

The aim of these notes is to explain how games can provide an intensional semantics for functional programming languages, and for a theory of proofs. From the point of view of program semantics, the rough idea is that we can move from modelling computable functions (which give the ‘extensional’ behaviour of programs) to modelling ‘intensional’ aspects of the algorithms themselves. In proof theory, the tradition has been to consider syntactic representations of (what are presumably intended to be ‘intensional’) proofs; so the idea is to give a more intrinsic account of a notion of proof.

Three main sections follow this Introduction. Section 2 deals with games and partial strategies; it includes a discussion of the application of these ideas to the modelling of algorithms. Section 3 is about games and total strategies; it runs parallel to the treatment in Section 2, and is quite compressed. Section 4 gives no more than an outline of more sophisticated notions of game, and discusses them as models for proofs. Exercises are scattered through the text.

I very much hope that the broad outline of these notes will be comprehensible on the basis of little beyond an understanding of sequences (lists) and trees. However the statements of some results and some of the exercises presuppose a little knowledge of category theory, of domain theory and of linear logic.

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Publisher: Cambridge University Press
Print publication year: 1997

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  • Game Semantics
  • Edited by Andrew M. Pitts, University of Cambridge, P. Dybjer, Chalmers University of Technology, Gothenberg
  • Book: Semantics and Logics of Computation
  • Online publication: 15 September 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511526619.005
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  • Game Semantics
  • Edited by Andrew M. Pitts, University of Cambridge, P. Dybjer, Chalmers University of Technology, Gothenberg
  • Book: Semantics and Logics of Computation
  • Online publication: 15 September 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511526619.005
Available formats
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Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Game Semantics
  • Edited by Andrew M. Pitts, University of Cambridge, P. Dybjer, Chalmers University of Technology, Gothenberg
  • Book: Semantics and Logics of Computation
  • Online publication: 15 September 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511526619.005
Available formats
×