Published online by Cambridge University Press: 01 July 2021
The motivation of this book and necessary background knowledge of this book are provided. First, a brief introduction to competition and cooperation in wireless and social networks is provided, along with examples and a literature review. Then, the limitations of traditional game theory in this area are presented. Finally, the three branches of modern game theory – indirect reciprocity, evolutionary games, and sequential decision-making – will be briefly mentioned to illustrate their strengths for overcoming the highlighted limitations.
To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
Find out more about the Kindle Personal Document Service.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.