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Challenge 147 - Mastermind

from Part II - Chunky Challenges

Published online by Cambridge University Press:  28 May 2019

Nichola Lacey
Affiliation:
Nichola Wilkin Ltd, Cambridge
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Summary

In this chunky challenge the reader makes an on-screen version of the board game “Mastermind”. The computer will automatically generate four colours from a list of possible colours, which the user must guess correctly to win the game. The skills they need include: input and display data, lists, random choice from a list, if statements, loops (while and for) and subprograms.

Type
Chapter
Information
Python by Example
Learning to Program in 150 Challenges
, pp. 153 - 155
Publisher: Cambridge University Press
Print publication year: 2019

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  • Mastermind
  • Nichola Lacey
  • Book: Python by Example
  • Online publication: 28 May 2019
  • Chapter DOI: https://doi.org/10.1017/9781108591942.023
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Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Mastermind
  • Nichola Lacey
  • Book: Python by Example
  • Online publication: 28 May 2019
  • Chapter DOI: https://doi.org/10.1017/9781108591942.023
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Mastermind
  • Nichola Lacey
  • Book: Python by Example
  • Online publication: 28 May 2019
  • Chapter DOI: https://doi.org/10.1017/9781108591942.023
Available formats
×