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18 - Computer-Based Technologies and Plausible Reasoning

from Part 2 - Cross-Cutting Themes

Natalie Sinclair
Affiliation:
Simon Fraser University
Marilyn P. Carlson
Affiliation:
Arizona State University
Chris Rasmussen
Affiliation:
San Diego State University
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Summary

The purpose of this chapter is to describe how computer-based tools can help students in the doing and learning of mathematics, and to provide specific examples that illustrate the way in which well-designed technologies can support mathematical discovery and understanding. I begin with an example.

Task. Take the three vertices of a triangle ABC and reflect them each across the opposite side of the triangle to obtain a new “reflex” triangle DEF (convince yourself you always do indeed get a new triangle!). Repeat the process. Most people who have seen this problem conjecture that the reflex triangle, after several iterations, converges to being equilateral. But I thought it was a perfect problem for The Geometer's Sketchpad, which effortlessly allows an arbitrary triangle to be iteratively “reflexed” and its measurements to be computed. I dragged vertex A after producing DEF and quickly realized that the equilateral conjecture was false, for I could produce a DEF that was a straight line! And more: DEF seemed to change in a very chaotic way as I continuously dragged vertex A. When, if ever, would the figure become equilateral? When would it not? How did the “function” behave?

At this point, I realized that I needed some kind of measure of the degree to which the triangle had become equilateral, especially since the reflex triangles were getting increasingly large–exploding off the screen–as the iterations increased.

Type
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Information
Making the Connection
Research and Teaching in Undergraduate Mathematics Education
, pp. 233 - 244
Publisher: Mathematical Association of America
Print publication year: 2008

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