Published online by Cambridge University Press: 21 November 2024
This chapter delves into the transformative world of ray tracing, a technology reshaping computational graphics and data processing. It bridges the gap between advanced graphical rendering and general computational tasks, exploring how ray tracing hardware, originally designed for stunning visual effects, is now being harnessed for diverse applications beyond graphics. The chapter employs Nvidia GPU RT Cores and the OptiX programming framework as conduits to explain ray tracing’s fundamental concepts and practical implementations.
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