Book contents
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
36 - Cyberbullying in Twenty-First-Century Schools
from Part IV - Effects in Cyber Behavior
Published online by Cambridge University Press: 06 December 2024
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
Summary
1 Introduction
2 History of Research on Cyberbullying
3 Risk and Protective Factors for Cyberbullying
4 Consequences of Cyberbullying
5 Effective Interventions against Cyberbullying
6 Conclusions
7 Future Directions
Keywords
- Type
- Chapter
- Information
- The Cambridge Handbook of Cyber Behavior , pp. 1085 - 1106Publisher: Cambridge University PressPrint publication year: 2023