Skip to main content Accessibility help
×
Hostname: page-component-586b7cd67f-t8hqh Total loading time: 0 Render date: 2024-11-20T08:51:07.508Z Has data issue: false hasContentIssue false

Chapter 5 - Digital Comics

An Old/New Form

from Part I - Forms

Published online by Cambridge University Press:  17 August 2023

Maaheen Ahmed
Affiliation:
Universiteit Gent, Belgium
Get access

Summary

This chapter provides an overview of the variety of contemporary digital comics.

Digital comics encompass diverse objects, both online and offline, ranging from print comics that are digitized to webcomics that resist print publications and have greater affinities with video games or animation. The chapter regroups these different formats into three main categories; it reconstructs the history of digital comics, isolating four partially overlapping phases connected to the evolution of digital culture. It traces the similarities and divergences between digital and print comics, identifying their formal specificities and contextualizing them in the analog/digital debate; and discusses their different characteristics in terms of immersion and agency. Finally, it reflects on the relationship between digital media and participatory practices on the one hand, and comics preservation on the other, elaborating on the issue of copyright infringement.

In doing so, the chapter offers a multidisciplinary and comprehensive account of the heterogeneous nature and stratified history of digital comics.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2023

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Primary Sources

Ren, Marietta. Phallaina. Small Bang, 2016.Google Scholar
Vidu (Victor Dulon). “L’immeuble.” T, le portail TURBOMEDIA, 2019. https://turbointeractive.fr/limmeuble/ [Accessed 31 July 2022].Google Scholar
Weinersmith, Zach. “AI”. Saturday Morning Breakfast Cereal, 11 June 2022 [Accessed 31 July 2022].Google Scholar

Secondary Sources

Aggleton, Jennifer. “The Proper Serious Work of Preserving Digital Comics.” UK Web Archive Blog. The British Library, 9 August, 2017, https://blogs.bl.uk/webarchive/2017/08/digital-comics.html [Accessed 31 July 2022].Google Scholar
Balak (Yves Bigerel). About Digital Comics, 2009. http://balak01.deviantart.com/art/about-DIGITAL-COMICS-111966969 [Accessed 31 July 2022].Google Scholar
Baudry, Julien. “Paradoxes of Innovation in French Digital Comics.” The Comics Grid: Journal of Comics Scholarship, vol. 8, no. 1, 2018, pp. 124.CrossRefGoogle Scholar
Baudry, Julien. Cases-pixels. PUFR, 2018.Google Scholar
Boudissa, Magali. “Typologie des bandes dessinées numériques.” Bande dessinée et numérique, edited by Robert, Pascal. CNRS Éditions, 2016, pp. 7999.CrossRefGoogle Scholar
Busi Rizzi, Giorgio. “Il fumetto digitale tra sperimentazione e partecipazione: Il caso Homestuck.” H-ermes. Journal of Communication, no. 18, 2020, pp. 4572.Google Scholar
Carroll, Noël. “Medium Specificity.” The Palgrave Handbook of the Philosophy of Film and Motion Pictures, edited by Carroll, Noël et al. Palgrave Macmillan, 2019, pp. 2947.CrossRefGoogle Scholar
Chun, Wendy H. K.The Enduring Ephemeral, or The Future Is a Memory.” Critical Inquiry, vol. 35, no. 1, Autumn 2008, pp. 148171.CrossRefGoogle Scholar
Crucifix, Benoît and Dozo, Björn-Olav. “E-Graphic Novels.” The Cambridge History of the Graphic Novel, edited by Baetens, Jan et al. Cambridge University Press, 2018, pp. 574590.Google Scholar
De Kosnik, Abigail. Rogue Archives: Digital Cultural Memory and Media Fandom. MIT Press, 2016.CrossRefGoogle Scholar
Di Paola, Lorenzo. L’inafferrabile medium. Una cartografia delle teorie del fumetto dagli anni Venti a oggi. Alessandro Polidoro Editore, 2019.Google Scholar
Gerrig, Richard. Experiencing Narrative Worlds: On the Psychological Activities of Reading. Yale University Press, 1993.CrossRefGoogle Scholar
Gordon, Ian. “Comic Strips.” Comics Studies: A Guidebook, edited by Hatfield, Charles and Beaty, Bart. Rutgers University Press, 2020, pp. 1324.CrossRefGoogle Scholar
Groensteen, Thierry. Système de la bande dessinée. Presses Universitaires de France, 1999.Google Scholar
Hague, Ian. Comics and the Senses: A Multisensory Approach to Comics and Graphic Novels. Routledge, 2014.CrossRefGoogle Scholar
Iser, Wolfgang. The Act of Reading: A Theory of Aesthetic Response. John Hopkins University Press, 1978.Google Scholar
Kashtan, Aaron. Between Pen and Pixel: Comics, Materiality, and the Book of the Future. Ohio State University Press, 2018.CrossRefGoogle Scholar
Lamerichs, Nicolle. “Scrolling, Swiping, Selling: Understanding Webtoons and the Data-driven Participatory Culture around Comics.” Participations, vol. 17, no. 2, November 2020, pp. 211229.Google Scholar
McCloud, Scott. Understanding Comics: The Invisible Art. Kitchen Sink Press, 1993.Google Scholar
McCloud, Scott. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. Paradox, 2000.Google Scholar
Mikkonen, Kai. The Narratology of Comic Art. Routledge, 2017.CrossRefGoogle Scholar
Mondoux, André. Histoire sociale des technologies numériques. Éditions Nota Bene, 2011.Google Scholar
Priego, Ernesto and Wilkins, Peter. “The Question Concerning Comics as Technology: Gestell and Grid.” The Comics Grid: Journal of Comics Scholarship, no. 8, 2018, pp. 1641.CrossRefGoogle Scholar
Rouse, Rebecca. “Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond.” International Conference on Interactive Digital Storytelling, edited by Nack, Frank and Gordon, Andrew S.. Springer, 2016, pp. 97107.CrossRefGoogle Scholar
Shivener, Rick. “Re-theorizing the Infinite Canvas: A Space for Comics and Rhetorical Theories.” Perspectives on Digital Comics: Theoretical, Critical, and Pedagogical Essays, edited by Kirchoff, Jeffrey S. J. and Cook, Mike P.. McFarland, 2019, pp. 4662.Google Scholar
Sinervo, Kalervo A.Pirates and Publishers.” The Comics World: Comic Books, Graphic Novels, and Their Publics, edited by Woo, Benjamin and Stoll, Jeremy. University Press of Mississippi, 2021, pp. 208233.CrossRefGoogle Scholar
Stevens, J. Richard and Bell, Christopher Edward. “Do Fans Own Digital Comic Books? Examining the Copyright and Intellectual Property Attitudes of Comic Book Fans.” International Journal of Communication, no. 6, 2012, pp. 751772.Google Scholar
Thon, Jan-Noël and Wilde, Lukas. “Mediality and Materiality of Contemporary Comics.” Journal of Graphic Novels and Comics, vol. 7, no. 3, 2016, pp. 233241.CrossRefGoogle Scholar
Tirino, Mario. “Nuvole e pixel. Per una lettura sociologica del fumetto sperimentale contemporaneo.” Sguardi dalle scienze sociali, edited by Santoro, Alessandra and Bifulco, Luca. Funes, 2018, pp. 6994.Google Scholar
Waldfogel, Joel. Digital Renaissance. Princeton University Press, 2018.Google Scholar
Wershler, Darren, et al. “Digital Comics.” Comics Studies: A Guidebook, edited by Hatfield, Charles and Beaty, Bart. Rutgers University Press, 2020, pp. 253266.Google Scholar

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×