3 results
Virtual coercion and the vulnerable consumer: ‘loot boxes’ as aggressive commercial practices
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- Journal:
- Legal Studies / Volume 42 / Issue 4 / December 2022
- Published online by Cambridge University Press:
- 07 March 2022, pp. 555-575
- Print publication:
- December 2022
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Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
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- Journal:
- Behavioural Public Policy / Volume 8 / Issue 3 / July 2024
- Published online by Cambridge University Press:
- 23 July 2021, pp. 590-616
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Online gaming and gaming disorder: more than just a trivial pursuit
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- Journal:
- Irish Journal of Psychological Medicine / Volume 39 / Issue 1 / March 2022
- Published online by Cambridge University Press:
- 01 August 2019, pp. 1-7
- Print publication:
- March 2022
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