Hostname: page-component-586b7cd67f-gb8f7 Total loading time: 0 Render date: 2024-11-24T09:18:23.920Z Has data issue: false hasContentIssue false

Design and control of a cable-controlled haptic motion simulator

Published online by Cambridge University Press:  16 August 2011

M. Karkoub*
Affiliation:
Mechanical Engineering Program, Texas A & M University at Qatar, Doha, Qatar
M-G. Her
Affiliation:
Department of Mechanical Engineering, Tatung University, Taipei, Taiwan
C-C. Peng
Affiliation:
Department of Mechanical Engineering, Tatung University, Taipei, Taiwan
C-C. Huang
Affiliation:
Department of Mechanical Engineering, Tatung University, Taipei, Taiwan
M-I. Ho
Affiliation:
China University of Science and Technology, Taipei, Taiwan
*
*Corresponding author. E-mail: [email protected]

Summary

In this work, we discuss the design, construction, and testing of a cable-controlled motion simulator for a Virtual Reality (VR) hang gliding environment. The system comprises a cable-controlled motion simulator, a joystick, a Lego™ direction sensor, and a VR environment. The motion simulator and joystick are built out of motors, pulleys, cables, and aluminum beams. The VR environment and motion simulator interact haptically with each other to give a realistic feel to the operator. A dynamic analysis is performed on the simulator to show the effect of gravity and the directional motion on the operator. A series of experiments are then performed to test the effectiveness of the cable-controlled simulator, and the results were very encouraging despite minor glitches with high-speed maneuvers.

Type
Articles
Copyright
Copyright © Cambridge University Press 2011

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

1.Landsberger, S. E. and Sheridan, T. B. “A Minimal, Minimal linkage: the Tension-Compression Parallel Link Manipulator,” In: Proceedings of the IMACS/SICE International Symposium on Robotics Mechatronics and Manufacturing Systems, Kobe-Japan (1992) pp. 8188.Google Scholar
2.Landsberger, S. E., “Design and Construction of a Cable-Controlled Parallel-Link Manipulator” Masters Thesis (Mechanical Engineering Department, Massachusetts Institute of Technology, USA, 1984).Google Scholar
3.Gosselin, C. and Bouchard, S., “A gravity-powered mechanism for extending the workspace of a cable-driven parallel mechanism: Application to the appearance modeling of objects”, Int. J. Autom. Technol. 4 (4), 372379 (2010, July).CrossRefGoogle Scholar
4.Ottaviano, E., Ceccarelli, M., Paone, A. and Carbone, G., “A Low-Cost Operation 4-Cable Driven Parallel Manipulator,” In: Proceedings of the IEEE International Conference on Robotics and Automation ICRA05, Barcelona, Spain (2005) pp. 40194024.Google Scholar
5.Kawamura, S., Ida, M., Wada, T. and Wu, J.-L., “Development of A Virtual Sports Machine using A Wire Drive System: A Trial of Virtual Tennis”, In: IEEE Proceedings of the International Conference on Intelligent Robots and Systems (1995) pp. 111–116.Google Scholar
6.Williams, R. L. II, “Planar Cable-Suspended Haptic Interface: Design for Wrench Exertion,” Proceedings of the ASME Design Technical Conferences, 25th Design Automation Conference, DETC99/DAC-8639, Las Vegas, NV, USA (1999).Google Scholar
7.Kawamura, S., Kino, H. and Won, C., “High-speed manipulation by using parallel wire-driven robots,” Robotica 18 (1), 1321 (2000).CrossRefGoogle Scholar
8.Usher, K., Winstanley, G., Corke, P. and Stauffacher, D., “Air Vehicle Simulator: An Application for a Cable Array Robot,” In: IEEE: Proceedings of the International Conference on Robotics and Automation (ICRA05), Barcelona, Spain (Apr. 2005) pp. 22532258.Google Scholar
9.Viscomi, B. V., Michalerya, W. D. and Lu, L.-W., “Automated construction in the ATLSS integrated building systems,” Autom. Constr. 3 (1), 3543 (1994).CrossRefGoogle Scholar
10.Reichel, A. and Ebert-Uphoff, I., “Force-Feasible Workspace Analysis for Underconstrained Point-Mass Cable Robots,” In: Proceedings of the IEEE International Conference on Robotics and Automation, New Orleans, LA, USA (2004) pp. 49564962.Google Scholar
11.Bosscher, P. and Ebert-Uphoff, I., “Wrench-Based Analysis of Cable-Driven Robots,” Proceedings of the IEEE International Conference on Robotics and Automation, New Orleans, LA, USA (2004) pp. 49504955.Google Scholar
12.Huang, A. R. W. and Chen, C., “A low-cost driving simulator for full vehicle dynamics simulation,” Trans. Veh. Technol. IEEE 52 (1), 162172 (2003).CrossRefGoogle Scholar
13.MenCndez, R. G. and Bernard, J. E., “Flight simulation in synthetic environments.” Trans. Aerosp. Electron. Syst. Mag. IEEE 16 (9), 1923 (2001).CrossRefGoogle Scholar
14.Kadavasal, M. S. and Oliver, J. H., “Sensor augmented virtual reality based teleoperation using mixed autonomy,” J. Comput. Inf. Sci. Eng. 9 (1), 014502 (2009).CrossRefGoogle Scholar
15.Chen, L. K. and Ulsoy, A.G., “Identification of a driver steering model, and model uncertainty, from driving simulator data,” J. Dyn. Syst. Meas. Contr. 123 (4), 623629 (2001).CrossRefGoogle Scholar
16.Watanuki, K., “Development of virtual reality-based universal design review system,” J. Mech. Sci. Technol. 24 (1), 257262 (2010).CrossRefGoogle Scholar
17.Lamb, P. and Owen, D., “Human Performance in Space Telerobotic Manipulation,” In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Monterey, CA, USA (Nov. 7–9, 2005) pp. 3137.CrossRefGoogle Scholar
18.Her, M. G., Karkoub, M. and Chen, J. M., “Design and application of a low cost visual tracking system,” Aust. J. Electr. Electron. Eng. 4 (3), 110 (2008).Google Scholar
19.Her, M-G., Hsu, K-H., and Lan, T-S., “Virtual reality application for direct drive robot with force feedback,” Int. J. Adv. Manuf. Technol. 21 (1), 6671 (2003).Google Scholar
20.Adamovich, S. V., Fluet, G. G., Merians, A. S., Mathai, A. and Qiu, Q., “Incorporating haptic effects into three-dimensional virtual environments to train the hemiparetic upper extremity,” Trans. Neural Syst. Rehabil. Eng. IEEE 17 (5), 512520 (2009).CrossRefGoogle ScholarPubMed
21.Tseng, H-L. and Fong, I-K., “Implementation of a driving simulator based on a stewart platform and computer graphics technologies,” Asian J. Control 2 (2), 88100 (2000).CrossRefGoogle Scholar
22.Konstantinov, L., “The Basics of Gas and Heat Airship Theory,” Montgolfier # 1 (AEROPLAST Inc., Kyiv, Ukraine, 2003) pp. 121.Google Scholar
23.Barbagli, F., Ferrazzin, D., Avizzano, C. A. and Bergamasco, M., “Washout Filter Design for a Motorcycle Simulator,” Proceeding of the IEEE Virtual Reality (2001) pp. 225–232.Google Scholar
24.Karkoub, M., Her, M-G. and Chen, J-M., “Design and analysis of a haptic interactive motion simulator for virtual entertainment systems,” Robotica 28 (1), 4756 (2009).CrossRefGoogle Scholar