Research Article
ReCALL special issue: Digital games for language learning: challenges and opportunities: Editorial Digital games for language learning: from hype to insight?
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- 26 September 2012, pp. 243-256
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Editorial
Editorial
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- 27 April 2012, p. 115
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Editorial
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- 04 January 2012, pp. 1-2
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Research Article
The use of videoconferencing to support multimodal interaction in an online language classroom
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- 27 April 2012, pp. 116-137
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Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics*
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- 26 September 2012, pp. 257-278
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Working together online to enhance learner autonomy: Analysis of learners’ perceptions of their online learning experience*
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- 04 January 2012, pp. 3-19
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EFL learner collaborative interaction in Second Life
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- 04 January 2012, pp. 20-39
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Beyond learner autonomy: a dynamic systems view of the informal learning of English in virtual online communities
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- 27 April 2012, pp. 138-151
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The semiotic ecology and linguistic complexity of an online game world
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- 26 September 2012, pp. 279-301
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Developing a visual temporal modeller: applying an extensible nlp system to support learners’ understanding of tense and aspect in English
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- 04 January 2012, pp. 40-65
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Exploiting a corpus of business letters from a phraseological, functional perspective*
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- 27 April 2012, pp. 152-168
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Gaming as extramural English L2 learning and L2 proficiency among young learners*
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- 26 September 2012, pp. 302-321
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Mobile Assisted Language Learning in university EFL courses in Japan: developing attitudes and skills for self-regulated learning
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- 27 April 2012, pp. 169-187
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Affordances for second language learning in World of Warcraft
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- 26 September 2012, pp. 322-338
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A case study of language learners’ social presence in synchronous CMC
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- 04 January 2012, pp. 66-84
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Effects of required and optional exchange tasks in online language learning environments
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- 04 January 2012, pp. 85-107
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The effects of captions in teenagers’ multimedia L2 learning
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- 27 April 2012, pp. 188-208
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Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing
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- 26 September 2012, pp. 339-360
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Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis*
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- 26 September 2012, pp. 361-380
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Book review
Task-Based Language Learning and Teaching with Technology, Michael Thomas and Hayo Reinders, (Eds). Continuum Publisher, New York, 2010, pp. 242. ISBN-13: 978-1441101532 (hardcover). Price: US$ 140.00.
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- 04 January 2012, pp. 108-112
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