Hostname: page-component-586b7cd67f-vdxz6 Total loading time: 0 Render date: 2024-11-27T11:22:34.807Z Has data issue: false hasContentIssue false

Beyond elocution: Multimodal narrative discourse analysis of L2 storytelling

Published online by Cambridge University Press:  30 August 2018

Mei-Ya Liang*
Affiliation:
National Central University, Taiwan ([email protected])

Abstract

Drawing upon research on narrative and speech styles and on digital and multimodal communication, the author proposes multimodal narrative discourse analysis (MNDA) with associated pedagogical and analytical procedures to teach and study storytelling. The second language (L2) students first participated in multimodal narrative simulations in the virtual world of Second Life. The university students then presented, evaluated, and revised stories in both face-to-face and digital contexts through multiple modalities and technologies. MNDA further provided tools and methods for analyzing the students’ discursive processes and agentive experiences of L2 storytelling. The results of MNDA showed that the proper use of narrative elements, discourse structures, and stylistic devices, as well as bodily, visual, and video resources, assisted the students in developing multimodal designs and storytelling styles. This technology-mediated discourse approach to L2 storytelling suggests the importance of teaching and researching broader narrative contexts and activities other than simply elocution in multimodal communicative activities.

Type
Regular papers
Copyright
© European Association for Computer Assisted Language Learning 2018 

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Bakhtin, M. M. (1981) The dialogic imagination: Four essays. Austin: University of Texas Press.Google Scholar
Barkhuizen, G (2011) Narrative knowledging in TESOL. TESOL Quarterly, 45(3): 391414. https://doi.org/10.5054/tq.2011.261888 Google Scholar
Cambridge Dictionary Online (2011) http://dictionary.cambridge.org/ Google Scholar
Coupland, N. (2007) Style: Language variation and identity. Cambridge: Cambridge University Press.Google Scholar
Crystal, D. Davy, D. (1969) Investigating English style. Harlow: Longmans.Google Scholar
Debreslioska, S., Özyürek, A., Gullberg, M. Perniss, P. (2013) Gestural viewpoint signals referent accessibility. Discourse Processes, 50(7): 431456. https://doi.org/10.1080/0163853X.2013.824286 Google Scholar
De Fina, A. Georgakopoulou, A. (2012) Analyzing narrative: Discourse and sociolinguistic perspectives. Cambridge: Cambridge University Press.Google Scholar
Deutschmann, M., Panichi, L. Molka-Danielsen, J. (2009) Designing oral participation in Second Life: A comparative study of two language proficiency courses. ReCALL, 21(2): 206226. https://doi.org/10.1017/S0958344009000196 Google Scholar
Duff, P. A. Bell, J. S. (2002) Narrative research in TESOL: Narrative inquiry: More than just telling stories. TESOL Quarterly, 36(2): 207213. https://doi.org/10.2307/3588331 Google Scholar
Flewitt, R., Hampel, R., Hauck, M. Lancaster, L. (2014) What are multimodal data and transcription? In Jewitt, C (ed.), The Routledge handbook of multimodal analysis, (2nd ed.). Abingdon: Routledge, 4459.Google Scholar
Godwin-Jones, R. (2012) Digital video revisited: Storytelling, conferencing, remixing. Language Learning & Technology, 16(1): 19. https://www.learntechlib.org/p/74419/ Google Scholar
Goulah, J. (2007) Village voices, global visions: Digital video as a transformative foreign language learning tool. Foreign Language Annals, 40(1): 6278. https://doi.org/10.1111/j.1944-9720.2007.tb02854.x Google Scholar
Hampel, R. Hauck, M. (2006) Computer-mediated language learning: Making meaning in multimodal virtual learning spaces. The JALT CALL Journal, 2(2): 318. http://journal.jaltcall.org/articles/2_2_Hampel.pdf Google Scholar
Hull, G.A. Katz, M-L (2006) Crafting an agentive self: Case studies of digital storytelling. Research in the Teaching of English, 41(1): 4381.Google Scholar
Hull, G. A. Nelson, M. E. (2005) Locating the semiotic power of multimodality. Written Communication, 22(2): 224261. https://doi.org/10.1177/0741088304274170 Google Scholar
Hymes, D. (1972) Models of the interaction of language and social life. In Gumperz, J. J. & Hymes, D. (eds.), Directions in sociolinguistics: The ethnography of communication. New York: Holt, Rinehart and Winston, 3571.Google Scholar
Jewitt, C. (2014) Different approaches to multimodality. In Jewitt, C. (ed.), The Routledge handbook of multimodal analysis, (2nd ed.). Abingdon: Routledge, 3143.Google Scholar
Ko, J. (2001) The effect of negotiation of meaning on the storytelling of adult students in ESL classrooms. University of Texas at Austin, unpublished PhD.Google Scholar
Ko, J., Schallert, D. L. Walters, K. (2003) Rethinking scaffolding: Examining negotiation of meaning in an ESL storytelling task. TESOL Quarterly, 37(2): 303324. https://doi.org/10.2307/3588506 Google Scholar
Kress, G. R. van Leeuwen, T. (2001) Multimodal discourse: The modes and media of contemporary communication. London: Arnold.Google Scholar
Labov, W. (1972) Language in the inner city: Studies in the Black English vernacular. Philadelphia: University of Pennsylvania Press.Google Scholar
Labov, W. Waletzky, J. (1967) Narrative analysis: Oral versions of personal experience. In Helm, J. (ed.), Essays on the verbal and visual arts. Seattle: University of Washington Press, 1224.Google Scholar
Liang, M.-Y. (2012a) Reimagining communicative context: ELF interaction in Second Life to learn EFL. Journal of Language, Identity, and Education, 11(1): 1634. https://doi.org/10.1080/15348458.2012.644118 Google Scholar
Liang, M.-Y. (2012b) Foreign ludicity in online role-playing games. Computer Assisted Language Learning, 25(5): 455473. https://doi.org/10.1080/09588221.2011.619988 Google Scholar
Liang, M. Y. (2012c) Elocution in multimodal storytelling. In Bradley, L. & Thouësny, S. (eds.), EUROCALL 2012: CALL: Using, learning, knowing. University of Gothenburg, Sweden, 2225. August.Google Scholar
Liang, M.-Y. (2013) Rethinking authenticity: Voice and feedback in media discourse. Computers and Composition, 30(3): 157179. https://doi.org/10.1016/j.compcom.2013.06.002 Google Scholar
Liang, M.-Y. (2015) Viewpoints in multimodal storytelling: From sensation to narration. Language & Communication, 42: 2335. https://doi.org/10.1016/j.langcom.2015.01.006 Google Scholar
Liang, M.-Y. (2016) Using multimodal storytelling to enhance L2 university students’ speech performance. Paper presented at the American Association for Applied Linguistics 2016 Annual Conference. Orlando, 9–12 April.Google Scholar
Liou, H.-C. (2012) The roles of Second Life in a college computer-assisted language learning (CALL) course in Taiwan, ROC. Computer Assisted Language Learning, 25(4): 365382. https://doi.org/10.1080/09588221.2011.597766 Google Scholar
Mischler, J. J. III (2008) Expressing phonology as evaluative comment in personal oral narrative: The play frame and language learning. System, 36(2): 241252. https://doi.org/10.1016/j.system.2007.09.005 Google Scholar
Nassaji, H. (2012) The relationship between SLA research and language pedagogy: Teachers’ perspectives. Language Teaching Research, 16(3): 337365. https://doi.org/10.1177/1362168812436903 Google Scholar
Nelson, C. D. (2011) Narratives of classroom life: Changing conceptions of knowledge. TESOL Quarterly, 45(3): 463485.Google Scholar
Nelson, M. E. (2006) Mode, meaning, and synaesthesia in multimedia L2 writing. Language Learning & Technology, 10(2): 56–76. Google Scholar
Neville, D. O. (2010) Structuring narrative in 3D digital game-based learning environments to support second language acquisition. Foreign Language Annals, 43(3): 446469. https://doi.org/10.1111/j.1944-9720.2010.01092.x Google Scholar
Neville, D. O. (2015) The story in the mind: The effect of 3D gameplay on the structuring of written L2 narratives. ReCALL, 27(1): 2137. https://doi.org/10.1017/S0958344014000160 Google Scholar
Pavlenko, A. (2002) Narrative study: Whose story is it, anyway? TESOL Quarterly, 36(2): 213218. https://doi.org/10.2307/3588332 Google Scholar
Pennycook, A. (2007) Global Englishes and transcultural flows. London: Routledge.Google Scholar
Peterson, M. (2012) EFL learner collaborative interaction in Second Life. ReCALL, 24(1): 2039. https://doi.org/10.1017/S0958344011000279 Google Scholar
Rampton, B. (2006) Language in late modernity. Cambridge: Cambridge University Press.Google Scholar
Thai, C. Boers, F. (2016) Repeating a monologue under increasing time pressure: Effects on fluency, complexity, and accuracy. TESOL Quarterly, 50(2): 369393. https://doi.org/10.1002/tesq.232 Google Scholar
van Leeuwen, T. (2014) Parametric systems: The case of voice quality. In Jewitt, C. (ed.), The Routledge handbook of multimodal analysis, (2nd ed.). Abingdon: Routledge, 7685.Google Scholar
Ware, P. D. Warschauer, M. (2005) Hybrid literacy texts and practices in technology-intensive environments. International Journal of Educational Research, 43(7–8): 432445. https://doi.org/10.1016/j.ijer.2006.07.008 Google Scholar
Wennerstrom, A. (2001) The music of everyday speech: Prosody and discourse analysis. Oxford: Oxford University Press.Google Scholar
Wigham, C. R. Chanier, T. (2013) A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience. ReCALL, 25(1): 6384. https://doi.org/10.1017/S0958344012000250 Google Scholar