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Simulation of disc-bulge-halo galaxies using parallel GPU based codes

Published online by Cambridge University Press:  07 March 2016

O. Veles
Affiliation:
Main Astronomical Observatory, National Academy of Sciences of Ukraine, 27 Akademika Zabolotnoho St., 03680, Kyiv, Ukraine email: [email protected] Astronomisches Rechen-Institut, Zentrum für Astronomie, University of Heidelberg, Mönchhofstrasse 12-14, 69120, Heidelberg, Germany
P. Berczik
Affiliation:
Main Astronomical Observatory, National Academy of Sciences of Ukraine, 27 Akademika Zabolotnoho St., 03680, Kyiv, Ukraine email: [email protected] National Astronomical Observatories of China, Chinese Academy of Sciences, 20A Datun Rd., Chaoyang District, 100012, Beijing, China Astronomisches Rechen-Institut, Zentrum für Astronomie, University of Heidelberg, Mönchhofstrasse 12-14, 69120, Heidelberg, Germany
A. Just
Affiliation:
Astronomisches Rechen-Institut, Zentrum für Astronomie, University of Heidelberg, Mönchhofstrasse 12-14, 69120, Heidelberg, Germany
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Abstract

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We compare the performance of the very popular Tree-GPU code BONSAI with the older Particle-(Multi)Mesh code SUPERBOX. Both code we run on a same hardware using the GPU acceleration for the force calculation. SUPERBOX is a particle-mesh code with high resolution sub-grid and a higher order NGP (nearest grid point) force-calculation scheme. In our research, we are aiming to demonstrate that the new parallel version of SUPERBOX is capable to do the high resolution simulations of the interaction of the system of disc-bulge-halo composed galaxy. We describe the improvement of performance and scalability of SUPERBOX particularly for the Kepler cluster (NVIDIA K20 GPU). A comparison was made with the very popular and publicly available Tree-GPU code BONSAI.

Type
Contributed Papers
Copyright
Copyright © International Astronomical Union 2016 

References

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