Hostname: page-component-cd9895bd7-7cvxr Total loading time: 0 Render date: 2024-12-29T03:25:19.846Z Has data issue: false hasContentIssue false

THE POTENTIAL OF WEARABLE DEMONSTRATORS INTRODUCING INNOVATIVE TECHNOLOGIES

Published online by Cambridge University Press:  11 June 2020

L.-M. Lüneburg*
Affiliation:
Technische Universität Dresden, Germany
E. Papp
Affiliation:
Technische Universität Dresden, Germany
J. Krzywinski
Affiliation:
Technische Universität Dresden, Germany

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

With the introduction of ‘5G’ data transfer gets faster and further reaching than ever before. This new communication technology paves the way for an exchange of skills and competencies between humans and machines. This raises the question of how future users can profit and understand the potential brought about by these technologies. This paper elaborates the use of demonstrators in a pilot study as research tools and assesses their potential. It gives first insights why demonstrators are suitable to set a basis for public recognition for body-worn CPS and how to promote innovative visions.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2020. Published by Cambridge University Press

References

Arts, J., Frambach, R. and Bijmolt, T. (2011), “Generalizations on consumer innovation adoption: A meta-analysis on drivers of intention and behavior”, Int J Res Marketing, Vol. 28 No. 2, pp. 134144.10.1016/j.ijresmar.2010.11.002CrossRefGoogle Scholar
Bäumer, D. et al. (1996), User Interface Prototyping - Concepts, Tools, and Experience, pp. 532541. https://doi.org/10.1109/ICSE.1996.493447CrossRefGoogle Scholar
Bell, F. et al. (2013), “Science fiction prototypes: Visionary technology narratives between futures”, Futures, Vol. 50, pp. 1524. https://doi.org/10.1016/j.futures.2013.04.004CrossRefGoogle Scholar
Bendel, O. Wearbales, Springer Gabler, Wiesbaden. https://wirtschaftslexikon.gabler.de/definition/wearables-54088/version-368816 Revision von Wearables vom 07.01.2019.Google Scholar
Lauff, C.A., Kotys-Schwartz, D. and Rentschler, M.E. (2018), “What is a Prototype? What are the Roles of Prototypes in Companies?”, J. Mech. Des., Vol. 140 No. 6, zuletzt geprüft am 26.01.2020.10.1115/1.4039340CrossRefGoogle Scholar
Chiesa, und Frattini, (2011), “Commercializing technological innovation: learning from failures in high-tech markets”, J Product Innovation Manag, Vol. 28 No. 4, pp. 437454.10.1111/j.1540-5885.2011.00818.xCrossRefGoogle Scholar
Dell'Era, C., Marchesi, A. and Verganti, R. (2010), “Mastering technologies in design-driven innovation”, Research technology management: RTM, Vol. 53 No. 2, pp. 1223.10.1080/08956308.2010.11657617CrossRefGoogle Scholar
Feiereisen, S., Wong, V. and Broderick, A.J. (2008), “Analogies and mental simulations in learning for really new products: the role of visual attention”, J Product InnovationManag, Vol. 25 No. 6, pp. 593607.CrossRefGoogle Scholar
Garcia, R. and Calantone, R. (2002), “A critical look at technological innovation typology and innovativeness terminology: a literature review”, J Product InnovationManag, Vol. 19 No. 2, pp. 110132.10.1111/1540-5885.1920110CrossRefGoogle Scholar
Gourville, J.T. (2006), “Eager sellers & stony buyers”, Harvard Business Rev, Vol. 84 No. 6, pp. 98106.Google ScholarPubMed
Grimpe, C. and Fier, H.J. (2010), Technol Transf 35: 637. https://doi.org/10.1007/s10961-009-9140-4CrossRefGoogle Scholar
Henard, D.H. and Szymanski, D.M. (2001), “Why some new products are more successful than others”, J Marketing Res, Vol. 38 No. 3, pp. 362375.10.1509/jmkr.38.3.362.18861CrossRefGoogle Scholar
Kymalainen, T. (2016), “Science Fiction Prototypes as a Method for Discussing Socio-Technical Issues within Emerging Technology Research and Foresight”, Athens Journal of Technology & Engineering.Google Scholar
Lee, E.A. (2006), Cyber-Physical Systems: Are Computing Foundations Adequate?, NSF Workshop on Cyber-Physical Systems: Research Motivation, Techniques and Roadmap, Austin, TX.Google Scholar
Moultrie, J. (2015), “Understanding and classifying the role of design demonstrators in scientific exploration”, Technovation, Vol. 43-44, pp. 116, ISSN 0166-4972, https://doi.org/10.1016/j.technovation.2015.05.002. (http://www.sciencedirect.com/science/article/pii/S0166497215000437)CrossRefGoogle Scholar
Price, R. and Wrigley, C. (2016), “Design and a Deep Customer Insight Approach to Innovation”, Journal of International Consumer Marketing, Vol. 28 No. 2, pp. 92105. https://doi.org/10.1080/08961530.2015.1092405CrossRefGoogle Scholar
Tomczak, T., Vogt, D. and Frischeisen, J. (2016), “Wie Konsumenten Innovationen wahrnehmen Neuartigkeit und Sinnhaftigkeit als zentrale Determinanten”, In: Hoffmann, C., Lennerts, S., Schmitz, C., Stölzle, W. and Uebernickel, F. (Eds.), Business Innovation: Das St. Galler Modell, Business Innovation Universität St. Gallen.Google Scholar
Utterback, J.M. et al. (2006), Preface: Design-Inspired Innovation, World Scientific Publishing Company.10.1142/6052CrossRefGoogle Scholar
Venkatesh, V., Thong, J.Y. and Xu, X. (2012), “Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology”, MIS Quarterly, Vol. 36 No. 1, pp. 157178.CrossRefGoogle Scholar
Verganti, R. (2009), Design Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean, Harvard.Google Scholar