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A Virtual Reality Patient Simulation System for Teaching Emergency Response Skills to U.S. Navy Medical Providers

Published online by Cambridge University Press:  28 June 2012

Karen M. Freeman*
Affiliation:
Anteon Corporation, under contract to Naval Health Research Center, San Diego, California, USA
Scott F. Thompson
Affiliation:
Tekamah Corporation, Vienna, Virginia, USA
Eric B. Allely
Affiliation:
Tekamah Corporation, Vienna, Virginia, USA
Annette L. Sobel
Affiliation:
Sandia National Laboratories, Albuquerque, New Mexico, USA
Sharon A. Stansfield
Affiliation:
Ithaca College, Ithaca, New York, USA
William M. Pugh
Affiliation:
Naval Health Research Center, San Diego, California, USA
*
Naval Health Research Center, P.O. Box 85122, San Diego, California, 92186-5122, USA, Email: [email protected]

Abstract

Rapid and effective medical intervention in response to civil and military-related disasters is crucial for saving lives and limiting long-term disability. Inexperienced providers may suffer in performance when faced with limited supplies and the demands of stabilizing casualties not generally encountered in the comparatively resource-rich hospital setting. Head trauma and multiple injury cases are particularly complex to diagnose and treat, requiring the integration and processing of complex multimodal data. In this project, collaborators adapted and merged existing technologies to produce a flexible, modular patient simulation system with both three-dimensional virtual reality and two-dimensional flat screen user interfaces for teaching cognitive assessment and treatment skills. This experiential, problem-based training approach engages the user in a stress-filled, high fidelity world, providing multiple learning opportunities within a compressed period of time and without risk. The system simulates both the dynamic state of the patient and the results of user intervention, enabling trainees to watch the virtual patient deteriorate or stabilize as a result of their decision-making speed and accuracy. Systems can be deployed to the field enabling trainees to practice repeatedly until their skills are mastered and to maintain those skills once acquired. This paper describes the technologies and the process used to develop the trainers, the clinical algorithms, and the incorporation of teaching points. We also characterize aspects of the actual simulation exercise through the lens of the trainee.

Resumen

Intervenciones médicas rápidas y efectivas como respuesta a desastres civiles o militares, son cruciales para salvar vidas y limitar incapacidades. Proveedores sin experiencia sufren en llevarlas a cabo cuando se encuentran limitados de recursos frente a las demandas de poder estabilizar a la víctima, como cuando se encuentran comparativamente en un hospital con una posición más rica en recursos. El trauma de cráneo y los politraumatizados son particularmente complejos para diagnosticar y tratar, requiriendo de procesar e integrar información multimodal compleja. En este proyecto, los colaboradores adaptaron y fusionaron tecnologias existentes para producir un sistema simulador de paciente modular flexible, tanto con realidad virtual tridimensional y bidimensional para su uso en pantalla plana con interfase para la enseñanza de conocimientos y la evaluación de habilidades. Este acceso de entrenamiento basado en problemas, atrae al usuario a un mundo de alta fidelidad lleno de estrés, proporcionándole oportunidades de aprendizaje dentro de un período de tiempo comprimido y sin riesgo. El sistema Simula tanto el estado dinámico del paciente como los resultados de la intervención del usuario, permitiendo a los entrenadores observar el virtual deterioro o estabilización del paciente como resultado de la decisión tomada con rapidez y precisión. Los sistemas pueden ser desplegados en el campo, permitiendo a los entrenadores practicar repetidamente hasta que las destrezas sean dominadas, y para mantener aquellas ya adquiridas. Este documento describe las tecnologías y el proceso utilizado para desarrollar a los entrenadores los algoritmos clínicos y la incorporación de puntos de enseñanza. Nosotros también caracterizamos aspectos de los ejercicios actuales de simulación a través de los objetivos del período de práctica.

Type
Original Research
Copyright
Copyright © World Association for Disaster and Emergency Medicine 2001

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