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War Games and Operations Research
Published online by Cambridge University Press: 14 March 2022
Summary
The problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have the comprehensive character of those proposed by philosophy and the sciences. Such a model is available in the form of war gaming, a traditional military training vehicle transformed in such a way as to make it a research tool of great power and flexibility and which can assume a multitude of forms. The war game as a new research tool, when applied to the important problems at a high level of optimization, carries with it the excitement of a pioneering venture and the promise of contributions of greatly increased importance to the development of military science.
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- Research Article
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- Copyright © Philosophy of Science Association 1955
References
1 J. F. McCloskey and F. N. Trefethen, editors, Operations Research for Management, The Johns Hopkins Press, Baltimore, 1954, P. xiii.
2 K. von Clausewitz, On War, Translated by O. J. M. Jolies. The Inf antry Journal Press, Washington, D. C., 1950, p. 568.
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6 N. M. Smith et al., “The Theory of Value and the Science of Decision—A Summary,” Jour. Op. Res. Soc. America, 1, 108, 1953.
7 W. R. Livermore, The American Kriegspiel, W. B. Clarke Co., Boston, 1898.
8 W. E. Cushen, Generalized Battle Games on a Digital Computer, Operations Research Office Technical Memorandum No. 263, Chevy Chase, Md., 1954.
9 ibid., pp. 9–10.
10 A. N. Whitehead, Process and Reality: An Essay in Cosmology, New York, The Social Science Bookstore, p. 19.
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