Published online by Cambridge University Press: 30 October 2000
This paper outlines a technique to represent terrain using tree structures, based on Morton ordering to avoid the use of pointers. This approach enables terrain data to be organised in a hierarchical form affording a trade-off between the speed of access to the terrain database and resolution of the terrain data extracted from the tree. A set of database access algorithms is developed that form the basis of path extraction needed for real-time mission management. Several examples are presented to illustrate the performance of the routeing algorithms developed in the paper.