Hostname: page-component-586b7cd67f-tf8b9 Total loading time: 0 Render date: 2024-11-28T02:21:09.593Z Has data issue: false hasContentIssue false

Recursive matrix games

Published online by Cambridge University Press:  14 July 2016

Michael Orkin*
Affiliation:
Case Western Reserve University, Cleveland, Ohio

Abstract

“Recursive” games were first defined and studied by Everett. Related results can be found in Gillette, Milnor and Shapley, and Blackwell and Ferguson. In this paper we introduce the notion of a recursive matrix game, which we believe eliminates the vagueness but none of the useful generality of the earlier definition. We then give an inductive proof (different from the proof in [3]) that these games have a value, with ∊-optimal stationary strategies available to each player. We also apply the result and show how a class of games studied in a different framework are games of this type and thus have a value.

Type
Research Papers
Copyright
Copyright © Applied Probability Trust 1972 

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

[1] Blackwell, D. (1969) Infinite Gd games with imperfect information. Zastos. Mat. Applicationes Mathematicae, Hugo Steinhaus Jubilee Volume.Google Scholar
[2] Blackwell, D. and Ferguson, T. S. (1968) The big match. Ann. Math. Statist. 39, 159163.Google Scholar
[3] Everett, H. (1957) Recursive games. Contributions to the Theory of Games, 3, 4778.Google Scholar
[4] Gillette, D. (1957) Stochastic games with zero stop probabilities. Contributions to the Theory of Games, 3, 179187.Google Scholar
[5] Milnor, J. and Shapley, L. S. (1957) On games of survival. Contributions to the Theory of Games, 3, 1545.Google Scholar