Hostname: page-component-586b7cd67f-g8jcs Total loading time: 0 Render date: 2024-11-28T02:26:15.871Z Has data issue: false hasContentIssue false

Colin Renfrew, Iain Morley and Michael Boyd, eds. Ritual, Play and Belief, in Evolution and Early Human Societies (Cambridge: Cambridge University Press, 2018, xii and 339pp., 117 b/w illustr., hbk, ISBN 978-1-107-14356-2)

Review products

Colin Renfrew, Iain Morley and Michael Boyd, eds. Ritual, Play and Belief, in Evolution and Early Human Societies (Cambridge: Cambridge University Press, 2018, xii and 339pp., 117 b/w illustr., hbk, ISBN 978-1-107-14356-2)

Published online by Cambridge University Press:  04 February 2019

Mark Hall*
Affiliation:
Perth Museum & Art Gallery, UK

Abstract

Image of the first page of this content. For PDF version, please use the ‘Save PDF’ preceeding this image.'
Type
Book Review
Copyright
Copyright © European Association of Archaeologists 2019 

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Becker, A. 2007. The Royal Game of Ur. In: Finkel, I., ed. Ancient Board Games in Perspective. London: British Museum, pp. 1115.Google Scholar
Bornet, P. & Burger, M., eds. 2012. Religions in Play: Games, Rituals, and Virtual Worlds. Zurich: Pano.Google Scholar
Crist, W., Dunn-Vaturi, A-E. & de Voogt, A. 2016. Ancient Egyptians at Play: Board Games Across Borders. London: Bloomsbury.Google Scholar
Donald, M. 1991. Origins of the Modern Mind: Three Stages in the Evolution of Cognition and Culture. Cambridge MA: Harvard University Press.Google Scholar
Garland, N. 2018. Linking Magic and Medicine in Early Roman Britain: the ‘Doctor's’ Burial, Stanway, Camulodunum. In: Parker, A. & McKie, S., eds. Material Approaches to Roman Magic, Occult Objects, and Supernatural Substances (TRAC, Themes in Roman Archaeology 2). Oxford & Philadelphia: Oxbow Books, pp. 85103.Google Scholar
Hall, M.A. 2016. Board Games in Boat Burials: Play in the Performance of Migration and Viking Age Mortuary Practice. European Journal of Archaeology, 19(3): 439–55.Google Scholar
Howe, L. 2000. Risk, Ritual, and Performance. Journal of the Royal Anthropological Institute, 6(1): 6379.Google Scholar
Leoni, F., Lory, P., Gruber, C., Yahya, F. & Porter, V. 2016. Power and Protection: Islamic Art and the Supernatural. Oxford: Ashmolean Museum.Google Scholar
Meller, H. & Maraszek, R., eds. 2010. Masken der Vorzeit in Europa 1: Internationale Tagung vom 20. bis 22. November 2009 in Haale (Saale) (Tagungen des Landesmuseums für Vorgeschichte Halle 4). Halle: Landesamt für Denkmalplege und Archäolgie Sachsen-Anhalt, Landesmuseum für Vorgeschichte.Google Scholar
Meller, H. & Maraszek, R. eds., 2012. Masken der Vorzeit in Europa 2: Internationale Tagung vom 19 bis 21 November 2010 in Haale (Saale) (Tagungen des Landesmuseums für Vorgeschichte Halle 7). Halle: Landesamt für Denkmalplege und Archäolgie Sachsen-Anhalt, Landesmuseum für Vorgeschichte.Google Scholar
Piccione, P.A. 2007. The Egyptian Game of Senet and Migration of the Soul. In: I. Finkel, ed. Ancient Board Games in Perspective. London: British Museum, pp. 5463.Google Scholar