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VIDEO GAMES AND THE ANCIENT WORLD - (C.) Rollinger (ed.) Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2.1

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(C.) Rollinger (ed.) Classical Antiquity in Video Games. Playing with the Ancient World. Pp. xvi + 294, ills. London and New York: Bloomsbury Academic, 2020. Cased, £85, US$115. ISBN: 978-1-350-06663-2.1

Published online by Cambridge University Press:  30 July 2020

Cristóbal Macías*
Affiliation:
University of Malaga

Abstract

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Type
Reviews
Copyright
Copyright © The Classical Association 2020

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Footnotes

1

This review has been written for the research project ‘Marginalia Classica: Recepción clásica y cultura de masas contemporánea. La constricción de identidades y alteridades’ (Ref. PID2019-107253GB-I00).

References

2 Ideally, the researcher in the video game world should be a player and even a video game developer. In fact, one of the virtues of this book is that two of its authors have participated in the development of video games, M. Paprocki, ‘Mortal Immortals: Deicide of Greek Gods in Apotheon and its Role in the Greek Mythic Storyworld’, who worked between April 2013 and February 2015 as a mythology consultant for the game Apotheon, and A. Fleger, ‘The Complexities and Nuances of Portraying History in Age of Empires’, who was Creative Director of Age of Empires: Definitive Edition.