Hostname: page-component-586b7cd67f-dsjbd Total loading time: 0 Render date: 2024-11-30T15:38:13.994Z Has data issue: false hasContentIssue false

Modeling collective learning in design

Published online by Cambridge University Press:  07 June 2005

ZHICHAO WU
Affiliation:
CAD Centre, Department of Design Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, United Kingdom
ALEX H.B. DUFFY
Affiliation:
CAD Centre, Department of Design Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, United Kingdom

Abstract

In this paper, a model of collective learning in design is developed in the context of team design. It explains that a team design activity uses input knowledge, environmental information, and design goals to produce output knowledge. A collective learning activity uses input knowledge from different agents and produces learned knowledge with the process of knowledge acquisition and transformation between different agents, which may be triggered by learning goals and rationale triggers. Different forms of collective learning were observed with respect to agent interactions, goal(s) of learning, and involvement of an agent. Three types of links between team design and collective learning were identified, namely teleological, rationale, and epistemic. Hypotheses of collective learning are made based upon existing theories and models in design and learning, which were tested using a protocol analysis approach. The model of collective learning in design is derived from the test results. The proposed model can be used as a basis to develop agent-based learning systems in design. In the future, collective learning between design teams, the links between collective learning and creativity, and computational support for collective learning can be investigated.

Type
Research Article
Copyright
© 2004 Cambridge University Press

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

REFERENCES

Argyris, C. & Schön, D. (1978). Organisational Learning: A Theory of Action Perspective. Reading, MA: Addison–Wesley.
Ashcraft, M. (1994). Cognition. Englewood Cliffs, NJ: Prentice–Hall.
Chiu, M. (2002). An organisational view of design communication in design collaboration. Design Studies 23, 197210.Google Scholar
Cross, N., Christiaans, H., & Dorst, K. (1996). Introduction: the Delft protocols workshop. In Analysing Design Activity, pp. 114. New York: Wiley.
Cross, N. & Nathenson, M. (1981). Design methods and learning methods. In Design: Science: Method (Jacques, R. & Powell, J., Eds.), pp. 281296. Guildford, UK: IPC Science and Technology Press.
Cross, R. & Israelit, S. (2000). Introduction: strategic learning in a knowledge economy. In Strategic Learning in a Knowledge Economy: Individual, Collective and Organizational Learning Process (Cross, R. & Israelit, S., Eds.). London: Butterworth Heinemann.
Dewey, J. (1938). Experience and Education. London: Collier–Macmillan.
Dillenbourg, P. (1999). Introduction: What do you mean by “collaborative learning”? In Collaborative Learning: Cognitive and Computational Approaches (Dillenbourg, P., Ed.), pp. 119. New York: Pergamon.
Duffy, A. & Wu, Z., Eds. (2002). AID'02 Workshop: Learning and Creativity. Cambridge: CAD Centre, University of Strathclyde.
Duffy, S. & Duffy, A. (1996). Sharing the learning activity using intelligent CAD. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 10, 83100.Google Scholar
Eastman, C. (1970). On the analysis of intuitive design processes. In Emerging Methods in Environmental Design and Planning (Moor, G., Ed.). Cambridge, MA: MIT Press.
Fricke, G. (1996). Successful individual approaches in engineering design. Research in Engineering Design 8, 151165.CrossRefGoogle Scholar
Gero, J. (1990). Design prototypes: a knowledge representation schema for design. AI Magazine 11(4), 2636.Google Scholar
Gero, J. (2002). Computational models of creative designing based on situated cognition. In Creativity and Cognition (Hewett, T. & Kavanagh, T., Eds.), pp. 310. New York: ACM Press.
Gero, J. & Kannengiesser, U. (2002). The situated function–behaviour–structure framework. In AID'02, pp. 89104. Cambridge: Kluwer Academic.
Gero, J. & Neill, T. (1998). An approach to the analysis of design protocols. Design Studies 19(1), 2161.CrossRefGoogle Scholar
Grecu, D. & Brown, D.C. (1996a). Design agents that learn. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 10, 149150.Google Scholar
Grecu, D. & Brown, D.C. (1996b). Dimensions of learning in agent-based design. Artificial Intelligence in Design '96 ML in Design Workshop.
Grecu, D. & Brown, D.C. (1996c). Learning by single function agents during spring design. Artificial Intelligence in Design '96, pp. 409428. Boston: Kluwer Academic.
Grecu, D. & Brown, D.C. (1998). Dimensions of learning in design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 12, 117122.Google Scholar
Hare, A. (1976). Handbook of Small Group Research. New York: Free Press.
Haynes, T. & Sen, S. (1996). Co-adaptation in A Team. International Journal of Computational Intelligence and Organizations 1(4), 4662.Google Scholar
Hubka, V. & Eder, W. (1996). Design Science. New York: Springer–Verlag.CrossRef
Kelly, G. (1955). The Psychology of Personal Constructs. New York: Norton.
Kim, D. (1993). The link between individual and organizational learning. Sloan Management Review Fall, 3750.
Kocabas, S. (1991). A review of learning. The Knowledge Engineering Review 6(3), 195222.CrossRefGoogle Scholar
Kofman, F. (1992). Lecture Slides. Cambridge, MA: MIT Sloan School of Management. Quoted in D. Kim's paper. Sloan Management Review, Fall, p. 39.
Kolb, D. (1984). Experiential Learning. London: Prentice–Hall.
Levin, P. (1966). The design process in planning. Town Planning Review 37(1), 520.CrossRefGoogle Scholar
Lewin, K. (1951). Field Theory in Social Sciences. New York: Harper & Row.
Liu, Y. (2000). Creativity or novelty? Design Studies 21, 261276.Google Scholar
Marples, D. (1960). The Decisions of Engineering Design. London: Institute of Engineering Designers.
Marton, F. & Booth, S. (1997). Learning and Awareness. Hillsdale, NJ: Erlbaum.
Mason, E. (1970). Collaborative Learning. London: Ward Lock Educational.
Neergaard, C. (1994). Creating a learning organisation: a comprehensive framework. PhD Thesis. Denmark: Department of Production, Aalborg University.
Persidis, A. & Duffy, A. (1991). Learning in engineering design. In Intelligent CAD, III (Yoshikawa, H., Tomiyama, T. & Arbab, F., Eds.). Amsterdam: Elsevier Science Publishers B.V.
Piaget, J. (1970). Genetic Epistemology. New York: Columbia University Press.
Prasad, M. (1997). Learning organizational roles in a heterogeneous multi-agent system. International Journal of Human–Computer Studies 48(1), 5167.CrossRefGoogle Scholar
Radcliffe, D. (1996). Concurrency of actions, ideas and knowledge displays within a design team. In Analysing Design Activity (Cross, N., Christiaans, H. & Dorst, K., Eds.), pp. 343364. West Sussex: Wiley.
Reich, Y. (1998). Learning in design: from characterizing dimensions to working systems. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 12, 161172.Google Scholar
Saunders, R. & Gero, J. (2001). Artificial creativity: a synthetic approach to the study of creative behaviour. In Computational and Cognitive Models of Creative Design (Gero, J. & Maher, M., Eds.), Vol. V, pp. 113139. Sydney, Australia: University of Australia, Key Centre of Design Computing and Cognition.
Schank, R. (1982). Dynamic Memory: A Theory of Reminding and Learning in Computers and People. Cambridge: Cambridge University Press.
Sen, S. & Sekaran, M. (1996). Multiagent coordination with learning classifier systems. In Adaption and Learning in Multi-agent Systems, pp. 218233. New York: Springer–Verlag.
Sim, S. (2000). Modelling learning in design. PhD Thesis. Glasgow: University of Strathclyde, CAD Centre, Department of Design, Manufacturing and Engineering Management.
Stumpf, S. & McDonnell, J. (2001). Individual learning styles and perceptions of experiential learning in design teams. Proc. Design Thinking Research Symp. 5 (DTRS2001) Designing in Context. Delft: Delft University of Technology.
Stumpf, S. & McDonnell, J. (2002). Talking about team framing: using argumentation to analyse and support experiential learning in early design episodes. Design Studies 23(1), 523.CrossRefGoogle Scholar
Tang, H. & Gero, J. (2002). A cognitive method to measure potential creativity in designing. Workshop 17—Creative Systems: Approaches to Creativity in AI and Cognitive Science, ECAI-02, pp. 4754, Lyon.
West, M. (1994). Effective Teamwork. Leicester: The British Psychological Society.
Zhang, Y. (1998). Computer-based modelling and management for current working knowledge evolution support. PhD Thesis. Glasgow: University of Strathclyde, Department of Design, Manufacturing and Engineering Management.