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18 - Mobile VR Edge Delivery: Computing, Caching, and Communication Trade-Offs

from Part IV - Energy-Efficiency, Security, Economic, and Deployment

Published online by Cambridge University Press:  19 October 2020

Thang X. Vu
Affiliation:
Université du Luxembourg
Ejder Baştuğ
Affiliation:
Nokia Bell Labs, France
Symeon Chatzinotas
Affiliation:
Université du Luxembourg
Tony Q. S. Quek
Affiliation:
Singapore University of Technology and Design
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Summary

We study the delivery of 360°-navigable videos to 5G virtual reality (VR) wireless clients in future cooperative multi-cellular systems. A collection of small cell base stations interconnected via backhaul links are sharing their caching and computing resources to maximize the aggregate reward they earn by serving 360° videos requested by the wireless clients. We design an efficient representation method to construct the 360° videos such that they deliver only the remote scene viewpoint content genuinely needed by the VR users, thereby overcoming the present highly inefficient approach of sending a bulky 360° video, whose major part is made up of scene information never navigated by a user. Moreover, we design an optimization framework that allows the base stations to select cooperative caching/rendering/streaming strategies that maximize the aggregate reward they earn when serving the users for the given caching/computational resources at each base station.

Type
Chapter
Information
Wireless Edge Caching
Modeling, Analysis, and Optimization
, pp. 368 - 386
Publisher: Cambridge University Press
Print publication year: 2021

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