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The Game of “Take Away”

from I - Classroom-tested Projects

Mark MacLean
Affiliation:
Seattle University
Brian Hopkins
Affiliation:
Saint Peter's College
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Summary

Summary

In this project, students play the game “Take Away” and conceive a winning strategy for the game. They then must give a careful written explanation of why their strategies work. I typically use this project in my discrete math class as an introduction to writing proofs. Students often struggle initially with the clarity of their mathematical exposition and with aiming their proofs at an appropriate audience. After completing this activity, we have a class discussion where we critique the students' written explanations.

In most discrete math classes, students' first proofs involve properties of even and odd integers. Since these properties are already familiar to them, students often have trouble discerning what they can and cannot assume that the intended audience knows. Since the game “Take Away” is unfamiliar to most students, I find this project is a more natural starting point from which they begin thinking about the clarity of their own writing.

Alternately (or concurrently), this project could be used as an application of the division algorithm.

Notes for the instructor

Begin class by dividing the students into groups of three or four, and then pass out the worksheet. Allow one 50-minute class period to complete the worksheet, and have the students finish it at home if necessary.

Be sure to walk around the room and observe the groups as they are playing the game.

Type
Chapter
Information
Resources for Teaching Discrete Mathematics
Classroom Projects, History Modules, and Articles
, pp. 3 - 6
Publisher: Mathematical Association of America
Print publication year: 2009

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