Book contents
- Frontmatter
- Contents
- Preface
- 1 Basic Game Theory
- Part I Indirect Reciprocity
- Part II Evolutionary Games
- Part III Sequential Decision-Making
- 11 Introduction to Sequential Decision-Making
- 12 Chinese Restaurant Game: Sequential Decision-Making in Static Systems
- 13 Dynamic Chinese Restaurant Game: Sequential Decision-Making in Dynamic Systems
- 14 Indian Buffet Game for Multiple Choices
- 15 Hidden Chinese Restaurant Game: Learning from Actions
- 16 Wireless Network Access with Mechanism Design
- 17 Deal Selection on Social Media with Behavior Prediction
- 18 Social Computing: Answer vs. Vote
- Index
11 - Introduction to Sequential Decision-Making
from Part III - Sequential Decision-Making
Published online by Cambridge University Press: 01 July 2021
- Frontmatter
- Contents
- Preface
- 1 Basic Game Theory
- Part I Indirect Reciprocity
- Part II Evolutionary Games
- Part III Sequential Decision-Making
- 11 Introduction to Sequential Decision-Making
- 12 Chinese Restaurant Game: Sequential Decision-Making in Static Systems
- 13 Dynamic Chinese Restaurant Game: Sequential Decision-Making in Dynamic Systems
- 14 Indian Buffet Game for Multiple Choices
- 15 Hidden Chinese Restaurant Game: Learning from Actions
- 16 Wireless Network Access with Mechanism Design
- 17 Deal Selection on Social Media with Behavior Prediction
- 18 Social Computing: Answer vs. Vote
- Index
Summary
In the third part of this book, the third branch of modern game theory – sequential decision-making – is presented. The important components in sequential decision-making, such as network externality, information asymmetry, and user rationality, are presented and defined. The limitations of the existing approaches, such as social learning and multiarm bandit problems, are also presented.
- Type
- Chapter
- Information
- Publisher: Cambridge University PressPrint publication year: 2021