45 results
Chapter 12 - Literary Gaming
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- The Cambridge Companion to Literature in a Digital Age
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- 29 November 2024
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- 14 November 2024, pp 212-232
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Love for a handsome man requires a lot of friends: Sociability practices related to romance games (Otome Games) in Japan
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Chapter 5 - Game-Based Assessment around the Globe
- from Part II - Global Perspectives on Key Methods/Topics
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- Technology and Measurement around the Globe
- Published online:
- 08 November 2023
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- 09 November 2023, pp 157-175
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Horses of Cyrenaica: breeding and charioteers in the Greek and Roman periods (literary, epigraphical and visual data)
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- Libyan Studies / Volume 54 / November 2023
- Published online by Cambridge University Press:
- 14 September 2023, pp. 22-36
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- November 2023
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Why A-Level Philosophy Could Do with Mary Midgley
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2 - Communicative Interaction in the Foreign Language Classroom
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- Expressions, Speech Acts and Discourse
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- 08 June 2023
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- 22 June 2023, pp 7-22
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Finding the fun: Towards a playful archaeology
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- Archaeological Dialogues / Volume 30 / Issue 1 / June 2023
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- 21 June 2023, pp. 1-15
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1 - The Games of L. Anicius Gallus and the Cultural Politics of Music in the Second Century BCE
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- Music, Politics and Society in Ancient Rome
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- 24 November 2022
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- 08 December 2022, pp 42-82
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PELOPS AND MYRTILOS: REASSESSING THE EKPHRASIS IN STATIUS, THEBAID 6.283–5
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- The Classical Quarterly / Volume 72 / Issue 1 / May 2022
- Published online by Cambridge University Press:
- 06 September 2022, pp. 327-337
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- May 2022
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6 - Rationalism
- from Part II - How Do We Acquire Knowledge?
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- The Quest for Knowledge in International Relations
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- 07 April 2022
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- 14 April 2022, pp 86-102
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Exploring the use of games in palliative care: A scoping review
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- Palliative & Supportive Care / Volume 21 / Issue 1 / February 2023
- Published online by Cambridge University Press:
- 20 January 2022, pp. 146-166
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THE DISCONTINUITY PROBLEM
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- The Journal of Symbolic Logic / Volume 88 / Issue 3 / September 2023
- Published online by Cambridge University Press:
- 03 January 2022, pp. 1191-1212
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- September 2023
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Gamification and education: A pragmatic approach with two examples of implementation
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- Journal of Clinical and Translational Science / Volume 5 / Issue 1 / 2021
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- 28 June 2021, e181
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Chapter 9 - Digital Games
- from Part I - Anthropocene Forms
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- The Cambridge Companion to Literature and the Anthropocene
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- 28 July 2021
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- 17 June 2021, pp 163-178
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Card guessing with partial feedback
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- Combinatorics, Probability and Computing / Volume 31 / Issue 1 / January 2022
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- 15 June 2021, pp. 1-20
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7 - Creating Identities at the Great Panathenaia: Other Residents and Non-Residents
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- Serving Athena
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- 17 April 2021
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- 11 March 2021, pp 253-313
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6 - Creating Identities at the Great Panathenaia: Athenian Men
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- Serving Athena
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- 17 April 2021
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- 11 March 2021, pp 212-252
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30 - Oulipo, Experiment and the Novel
- from Part V - Fictions of the Fifth Republic: From de Gaulle to the Internet Age
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- The Cambridge History of the Novel in French
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- 04 February 2021
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- 25 February 2021, pp 543-560
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312 - Level of engagement during an innovative therapy program in people with dementia – implementing Serious Traditional Multidimensional Games
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- International Psychogeriatrics / Volume 32 / Issue S1 / October 2020
- Published online by Cambridge University Press:
- 04 November 2020, p. 70
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Chapter 4 - A City for Pigs
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- Plato's Pigs and Other Ruminations
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- 26 September 2020
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- 15 October 2020, pp 91-109
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