9483 results in Social psychology
13 - Profiling in Games: Understanding Behavior from Telemetry
- from Part IV - Techniques for Analyzing Game Data
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 337-374
-
- Chapter
- Export citation
Copyright page
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp iv-iv
-
- Chapter
- Export citation
11 - Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction
- from Part III - Understanding Culture with Games
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 288-310
-
- Chapter
- Export citation
9 - Virtual Economic Experiments
- from Part II - Groups: Norms, Leadership, and Virtual Organizations
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 218-250
-
- Chapter
- Export citation
1 - VERUS: A Multidisciplinary International Behavioral Study of Virtual World Users
- from Part I - Individual Behaviors and Dyadic Relationships
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 13-42
-
- Chapter
- Export citation
4 - Couples Who Slay Together, Stay Together: Benefits, Challenges, and Relational Quality among Romantic Couples Who Game
- from Part I - Individual Behaviors and Dyadic Relationships
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 80-100
-
- Chapter
- Export citation
Part IV - Techniques for Analyzing Game Data
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 311-312
-
- Chapter
- Export citation
Part I - Individual Behaviors and Dyadic Relationships
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 11-100
-
- Chapter
- Export citation
3 - From Good Associates to True Friends: An Exploration of Friendship Practices in Massively Multiplayer Online Games
- from Part I - Individual Behaviors and Dyadic Relationships
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 62-79
-
- Chapter
-
- You have access
- HTML
- Export citation
Part III - Understanding Culture with Games
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 251-310
-
- Chapter
- Export citation
14 - Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions
- from Part IV - Techniques for Analyzing Game Data
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 375-416
-
- Chapter
- Export citation
12 - The Power of Social Features in Online Gaming
- from Part IV - Techniques for Analyzing Game Data
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 313-336
-
- Chapter
- Export citation
Contributors
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp ix-xii
-
- Chapter
- Export citation
5 - Virtual Team Communication Norms: Modeling the Mediating Effects of Relational Trust, Presence, and Identity on Conversational Interactivity, Openness, and Satisfaction
- from Part II - Groups: Norms, Leadership, and Virtual Organizations
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 103-129
-
- Chapter
-
- You have access
- HTML
- Export citation
Introduction
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 1-10
-
- Chapter
- Export citation
6 - Toxic Allies and Caring Friends: Social Systems and Behavioral Norms in League of Legends and Guild Wars 2
- from Part II - Groups: Norms, Leadership, and Virtual Organizations
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 130-161
-
- Chapter
- Export citation
Part II - Groups: Norms, Leadership, and Virtual Organizations
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 101-250
-
- Chapter
- Export citation
2 - Understanding Aggressive and Nonaggressive Individual Behaviors in Massively Multiplayer Online Games
- from Part I - Individual Behaviors and Dyadic Relationships
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 43-61
-
- Chapter
- Export citation
7 - Management (Im)Material: Negotiating Leadership in Virtual Worlds
- from Part II - Groups: Norms, Leadership, and Virtual Organizations
-
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp 162-190
-
- Chapter
- Export citation
Contents
-
- Book:
- Social Interactions in Virtual Worlds
- Published online:
- 15 June 2018
- Print publication:
- 05 July 2018, pp v-viii
-
- Chapter
- Export citation