Book contents
- Frontmatter
- Contents
- FOREWORD
- PREFACE
- INTRODUCTION
- 1 A DIAGRAM FOR OBJECT-ORIENTED PROGRAMS
- 2 CONSTRUCTING ABSTRACTIONS FOR OBJECT-ORIENTED APPLICATIONS
- 3 PLAYRGOUND: AN OBJECT ORIENTED SIMULATION SYSTEM WITH AGENT RULES FOR CHILDREN OF ALL AGES
- 4 A LABORATORY FOR TEACHING OBJECT-ORIENTED THINKING
- 5 THINK LIKE AN OBJECT
- 6 WHY STUDY SMALLTALK IDIOMS?
- 7 THE DREADED SUPER
- 8 ABSTRACT CONTROL IDIOMS
- 9 VALUEMODEL IDIOMS
- 10 COLLECTION IDIOMS
- 11 AN OBJECTWORKS\SMALLTALK 4.1 WRAPPER IDIOM
- 12 A SHORT INTRODUCTION TO PATTERN LANGUAGE
- 13 WHOLE LOTTA SMALLTALK: THE TECHNOLOGY
- 14 INSTANCE-SPECIFIC BEHAVIOR: HOW AND WHY
- 15 INSTANCE-SPECIFIC BEHAVIOR: DIGITALK IMPLEMENTATION AND THE DEEPER MEANING OF IT ALL
- 16 TO ACCESSOR OR NOT TO ACCESSOR
- 17 INHERITANCE: THE REST OF THE STORY
- 18 INHERITANCE: THE REST OF THE STORY (CONT.)
- 19 HELPER METHODS AVOID UNWANTED INHERITANCE
- 20 IT'S NOT JUST THE CASE
- 21 CRC: FINDING OBJECTS THE EASY WAY
- 22 DEATH TO CASE STATEMENTS
- 23 WHERE DO OBJECTS COME FROM?
- 24 PATTERNS AND SOFTWARE DEVELOPMENT
- 25 DISTRIBUTED SMALLTALK
- 26 WHERE DO OBJECTS COME FROM? FROM VARIABLES AND METHODS
- 27 BIRDS, BEES, AND BROWSERS—OBVIOUS SOURCES OF OBJECTS
- 28 USING PATTERNS: DESIGN
- 29 PATTERNS GENERATE ARCHITECTURES
- 30 SIMPLE SMALLTALK TESTING
- 31 ARCHITECTURAL PROTOTYPE: TELEVISION REMOTE CONTROL
- 32 DEMAND LOADING FOR VISUALWORKS
- 33 GARBAGE COLLECTION REVEALED
- 34 WHAT? WHAT HAPPENED TO GARBAGE COLLECTION?
- 35 SUPER + 1
- 36 CLEAN CODE: PIPE DREAM OR STATE OF MIND?
- 37 A MODEST META PROPOSAL
- 38 USES OF VARIABLES: TEMPS
- 39 VARIABLES OF THE WORLD
- 40 PATTERNS 101
- 41 FAREWELL AND A WOOD PILE
- AFTERWORD
- INDEX
13 - WHOLE LOTTA SMALLTALK: THE TECHNOLOGY
Object Magazine, March–April, 1993
Published online by Cambridge University Press: 04 August 2010
- Frontmatter
- Contents
- FOREWORD
- PREFACE
- INTRODUCTION
- 1 A DIAGRAM FOR OBJECT-ORIENTED PROGRAMS
- 2 CONSTRUCTING ABSTRACTIONS FOR OBJECT-ORIENTED APPLICATIONS
- 3 PLAYRGOUND: AN OBJECT ORIENTED SIMULATION SYSTEM WITH AGENT RULES FOR CHILDREN OF ALL AGES
- 4 A LABORATORY FOR TEACHING OBJECT-ORIENTED THINKING
- 5 THINK LIKE AN OBJECT
- 6 WHY STUDY SMALLTALK IDIOMS?
- 7 THE DREADED SUPER
- 8 ABSTRACT CONTROL IDIOMS
- 9 VALUEMODEL IDIOMS
- 10 COLLECTION IDIOMS
- 11 AN OBJECTWORKS\SMALLTALK 4.1 WRAPPER IDIOM
- 12 A SHORT INTRODUCTION TO PATTERN LANGUAGE
- 13 WHOLE LOTTA SMALLTALK: THE TECHNOLOGY
- 14 INSTANCE-SPECIFIC BEHAVIOR: HOW AND WHY
- 15 INSTANCE-SPECIFIC BEHAVIOR: DIGITALK IMPLEMENTATION AND THE DEEPER MEANING OF IT ALL
- 16 TO ACCESSOR OR NOT TO ACCESSOR
- 17 INHERITANCE: THE REST OF THE STORY
- 18 INHERITANCE: THE REST OF THE STORY (CONT.)
- 19 HELPER METHODS AVOID UNWANTED INHERITANCE
- 20 IT'S NOT JUST THE CASE
- 21 CRC: FINDING OBJECTS THE EASY WAY
- 22 DEATH TO CASE STATEMENTS
- 23 WHERE DO OBJECTS COME FROM?
- 24 PATTERNS AND SOFTWARE DEVELOPMENT
- 25 DISTRIBUTED SMALLTALK
- 26 WHERE DO OBJECTS COME FROM? FROM VARIABLES AND METHODS
- 27 BIRDS, BEES, AND BROWSERS—OBVIOUS SOURCES OF OBJECTS
- 28 USING PATTERNS: DESIGN
- 29 PATTERNS GENERATE ARCHITECTURES
- 30 SIMPLE SMALLTALK TESTING
- 31 ARCHITECTURAL PROTOTYPE: TELEVISION REMOTE CONTROL
- 32 DEMAND LOADING FOR VISUALWORKS
- 33 GARBAGE COLLECTION REVEALED
- 34 WHAT? WHAT HAPPENED TO GARBAGE COLLECTION?
- 35 SUPER + 1
- 36 CLEAN CODE: PIPE DREAM OR STATE OF MIND?
- 37 A MODEST META PROPOSAL
- 38 USES OF VARIABLES: TEMPS
- 39 VARIABLES OF THE WORLD
- 40 PATTERNS 101
- 41 FAREWELL AND A WOOD PILE
- AFTERWORD
- INDEX
Summary
You can't write a review without breaking some eggs. That was my conclusion after writing this article. I pretty much trashed the Enfin product as it stood, backed by my review research and a nasty experience at a potentially big client.
I was worried what my friends at Enfin would say after this came out. I was pleasantly surprised to find them supportive— “We know we have these problems. Let us show you how we are addressing them.”
I learned that readers appreciate it when you speak your mind plainly, but you'd better have some numbers to back up your opinions.
A funny thing happened on the way to objects. There was this C++ juggernaut that was supposed to trample all in its path. I can remember hearing all the talk at OOPSLA '86 in Portland about how C++ was the language for objects. “Too much momentum.” “Too many C programmers.” “The alternatives are too flaky.” Everything else was going to be trampled. Period. In spite of this, a thriving market has grown around Smalltalk, the granddadly of pure object languages. It may be a fraction of the C++ market, but it is currently the scene of enormous technical and business energy. I make my living with Smalltalk, so my opinions on the matter are suspect, but I'll present the facts of the products in the market and let you draw your own conclusions.
- Type
- Chapter
- Information
- Kent Beck's Guide to Better SmalltalkA Sorted Collection, pp. 145 - 156Publisher: Cambridge University PressPrint publication year: 1997