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Chapter 7 - Inventions of Eris

Published online by Cambridge University Press:  07 September 2011

Armand D'Angour
Affiliation:
Jesus College, Oxford
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Summary

He that will not apply new remedies must expect new evils; for time is the greatest innovator.

Francis Bacon

‘Innovation’ in the modern world is primarily associated with the products of technology and consumerism. The design and development of new goods and services, the constant evolution of new technologies of production and delivery, are crucial to the success of corporations large and small. While the drive to innovate may arise from necessity, individual impulse or pure experimentalism, corporate innovation is most commonly linked to the demands of competition: ‘radical innovation is the competitive advantage for the new millennium’. In science, medicine and the arts, innovation is intensified and encouraged by public incentives and private rewards. The imperative extends across fields both popular and esoteric – fashion design no less than military and information technology, popular music and media, education and academia. Born of ceaseless competition, innovative products and inventions impinge on the lives and consciousness of individuals with relentless rapidity. The idea that inventions come ‘out of the blue’ is a persistent myth; innovation in most areas tends to owe less to inspirational genius than to small, painstaking improvements in products, designs and techniques. But although novelties generally arise from deliberate, controlled processes and incremental advances, to the observer and consumer they can seem radical and sometimes epiphanic.

The ethos of competition in ancient Greece led Jakob Burckhardt to characterise the archaic epoch as ‘agonal’. Notions of competitiveness are prominent in the foundational texts of Greek literature. In Homer, warriors compete in excellence (aretē) and for commemorative glory (kleos) on the battlefield and in athletic events, gods compete for honour (timē) and gratification (kharis), rivals strive to outdo each other in strength, speech and cunning. Competition is not only the prerogative of emulous heroes and contentious divinities; dancers, craftsmen and bards also seek to impress and win rewards for their skills.

Type
Chapter
Information
The Greeks and the New
Novelty in Ancient Greek Imagination and Experience
, pp. 162 - 183
Publisher: Cambridge University Press
Print publication year: 2011

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References

Thomas, 1975

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  • Inventions of Eris
  • Armand D'Angour, Jesus College, Oxford
  • Book: The Greeks and the New
  • Online publication: 07 September 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9781139003599.008
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  • Inventions of Eris
  • Armand D'Angour, Jesus College, Oxford
  • Book: The Greeks and the New
  • Online publication: 07 September 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9781139003599.008
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Inventions of Eris
  • Armand D'Angour, Jesus College, Oxford
  • Book: The Greeks and the New
  • Online publication: 07 September 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9781139003599.008
Available formats
×