Book contents
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Preface
- Acknowledgments
- Part I Introduction
- Part II Ethical Cyberpsychology Research and Interventions with Special Populations
- Part III Ethical Issues in Social Media and Internet Research
- Part IV Applied Ethical Considerations
- Chapter 12 Virtual Reality Ethics
- Chapter 13 Video Games, Video Gamers, and the Ethics of Video Game Design
- References
- Author Index
- Subject Index
Chapter 12 - Virtual Reality Ethics
from Part IV - Applied Ethical Considerations
Published online by Cambridge University Press: 07 November 2019
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Preface
- Acknowledgments
- Part I Introduction
- Part II Ethical Cyberpsychology Research and Interventions with Special Populations
- Part III Ethical Issues in Social Media and Internet Research
- Part IV Applied Ethical Considerations
- Chapter 12 Virtual Reality Ethics
- Chapter 13 Video Games, Video Gamers, and the Ethics of Video Game Design
- References
- Author Index
- Subject Index
Summary
In this chapter, there is an emphasis on describing some of the ethical concerns that may arise from research, clinical applications, and even personal use of virtual reality and related technologies. Throughout, there will be attempts to offer straightforward recommendations for optimal outcomes and minimal risks.
- Type
- Chapter
- Information
- Ethical Challenges in Digital Psychology and Cyberpsychology , pp. 229 - 253Publisher: Cambridge University PressPrint publication year: 2019