Book contents
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Preface
- Acknowledgments
- Part I Introduction
- Part II Ethical Cyberpsychology Research and Interventions with Special Populations
- Part III Ethical Issues in Social Media and Internet Research
- Part IV Applied Ethical Considerations
- Chapter 12 Virtual Reality Ethics
- Chapter 13 Video Games, Video Gamers, and the Ethics of Video Game Design
- References
- Author Index
- Subject Index
Chapter 13 - Video Games, Video Gamers, and the Ethics of Video Game Design
from Part IV - Applied Ethical Considerations
Published online by Cambridge University Press: 07 November 2019
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Ethical Challenges in Digital Psychology and Cyberpsychology
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Preface
- Acknowledgments
- Part I Introduction
- Part II Ethical Cyberpsychology Research and Interventions with Special Populations
- Part III Ethical Issues in Social Media and Internet Research
- Part IV Applied Ethical Considerations
- Chapter 12 Virtual Reality Ethics
- Chapter 13 Video Games, Video Gamers, and the Ethics of Video Game Design
- References
- Author Index
- Subject Index
Summary
Are video games ethical? Is it ethical to play violent video games? These questions are at the heart of many discussions and research studies related to video games. Warnings abound as popular media outlets promote salacious headlines about the harmful and negative impacts of video game play.
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- Information
- Ethical Challenges in Digital Psychology and Cyberpsychology , pp. 254 - 269Publisher: Cambridge University PressPrint publication year: 2019