1 Introduction
1.1 Overview of the Chapter
2 Cyber Behaviors Related to Entertainment and Learning
2.1 Early Research on Cyber Behaviors Related to Entertainment and Learning
2.2 Current Research on Cyber Behaviors Related to Entertainment and Learning
2.2.1 Vocabulary Learning
2.2.2 STEM Learning
2.2.3 Transfer from Touchscreen to Non-Cyber Environments
3 Implications of Cyber Behaviors Centered on Communication
3.1 Early Research on Cyber Behaviors Related to Communication
3.2 Current Research on Cyber Behaviors Related to Communication
4 The Implications of Multitasking
4.1 The Implications of Multitasking for Learning and Cognition
4.2 Multitasking and Well-being
4.3 Individual Differences Relating to Multitasking Behavior
5 Future Direction
Acknowledgment