Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-dh8gc Total loading time: 0 Render date: 2024-11-02T21:08:40.839Z Has data issue: false hasContentIssue false

16 - Modern-day Ring-givers: MMORPG Guild Cultures and the Influence of the Anglo-Saxon World

from III - Other Interpretations

Published online by Cambridge University Press:  05 December 2015

Lindsey Simon-Jones
Affiliation:
Penn State Fayette
Karl Fugelso
Affiliation:
Professor of Art History at Towson University in Baltimore, Maryland
Get access

Summary

In modern, massively multiplayer online role playing games (MMORPGs), players are creating and challenging normative cultural structures as they establish, sustain, and cultivate new virtual societies. Moreover, many of these games rely heavily on medieval aspects for both their game content and their community frameworks. As Oliver Traxel notes, nearly all MMORPGs include some aspect of the medieval: “Some of the latter [computer games] are grounded in thorough research on the historical circumstances of the Middle Ages, but many more depend on overt fiction from or about the period, and almost all incorporate at least some pseudo-medieval elements.” Thus, it is no surprise to find many types of modern medievalism influencing MMORPG game lore; even decidedly un-medieval games – like Star Wars: The Old Republic, DC Universe Online, and EVE Online – frequently rely on various forms of medievalism. There has been recent critical interest in the many and varied reimaginings of the medieval world in modern video games, and we know now that many social structures of the medieval world are replicated in modern MMORPGs gaming communities. For example, Edward Castronova has recently explored the cultural effects of online games and concludes: “the same institutions that make norms effective in the real world make them effective in the synthetic world. In general, the forces that create and evolve institutions are human social forces, and they will operate the same way whether the humans find themselves on Earth or on some cybernetic version of Pluto.” In addition, Lauryn S. Mayer has explored the ways in which neo-medieval MMORPGs reproduce restrictive gender norms while they simultaneously “provide the foundation for radical challenges to traditional concepts of gender and its embodiments.” Of particular interest to this study is Mayer's exploration of the ways that in MMORPGs “the implicit rules of governing culture […] make some of the less-articulated but still powerful normative forces behind that culture more visible.” Although Mayer's work focuses on representations of gender, her speculation that modern video games can both fortify and undermine cultural norms by making them “more visible” opens up significant avenues of inquiry for exploring the representation of other cultural phenomenon in modern video games.

Type
Chapter
Information
Studies in Medievalism XXIV
Medievalism on the Margins
, pp. 217 - 236
Publisher: Boydell & Brewer
Print publication year: 2015

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×